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2011 FRC Challenge - Logo Motion

This year's FRC challenge is Logo Motion, which is played on a 27'x54' field. On each end of the field are scoring racks on which alliances of three teams each hang game pieces to score points. In the center of the field are four posts used in the end of the game to score bonus points.

The Objective

The objective of Logo Motion is to hang appropriate game pieces on the scoring pegs at the end of the field. The game pieces are inflated tubes of varying shapes, including circles, squares, and triangles (the components of the FIRST logo). Teams can place the tubes on the rack in the correct order of the logo to score bonus points.

The Field Logo Pieces

Autonomous Period

During the autonomous period, robots are given one uber-tube each and must place them on the scoring racks. Robots may use lines on the floor to move, or use the vision targets on the scoring pegs, or both, to move appropriately. The robot may also be preprogrammed with movements to score from certain positions. Uber-tubes that are placed during the autonomous period score bonus points.

Start of Autonomous Period Placing Uber-Tubes

Teleoperated Period

During the teleop period, human players control robots to pick up tubes from their stations at the opposite end of the field. The robots must then be moved to place the tubes on the scoring grid. Tubes may be placed anywhere, but more points are awarded for creating the FIRST logo, or placing game tubes over uber-tubes.

Retrieving the game piece Placing the pieces on the grid

Each robot may only have one game piece at any given time, or the alliance will be penalized. Opposing robots may block other robots from entering the alliance zone (scoring area), but may not enter the area themselves or interfere with scoring.

Minibots

At the end of the match, robots deploy minibots onto the bonus towers. Minibots must climb the towers and push the sensor at the top of the tower before the end of the match.

Launching the minibot to the post Minibot scoring on the tower

Host robots may not touch the tower or the top of the base, and minibots must be deployed below the deployment line on the tower. If a minibot is launched too soon, the tower is deactivated, and if the minibot is not on a tower, the highest scoring tower of that alliance will not be counted.

Scoring

  • 3 points are awarded for each logo tube placed on the top row of the grid
  • 2 points for tubes on the middle row
  • 1 point for tubes on the bottom row
  • Each peg with an uber-tube covered by a logo tube will earn 2x points for that peg
  • Each correct logo combination will earn 2x points for that row
  • First minibot to reach the top of the tower will earn a 30 point bonus
  • Second place minibot gets 20 points
  • Third place gets 15 points
  • Fourth place gets 10 points

Game Video

Take a look at this year's game video for more information on the game!

Images courtesy Dave Lavery/Havabanana Productions

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